Tag Archive for DM tips

Off the Rails

So, venerated old Dungeon Masters, how the fuck do you prepare an adventure–let alone an entire fucking campaign–without the players derailing it at every turn? Seriously, I wanna know! (So, leave a comment below.) Unfortunately, I have yet to be led to a blog that details in ten easy steps how to see the future and I’m sure as hell not gonna plan out every possible scenario the players could come up with. (My adventures are doomed to be derailed, then…)

How, then, can we keep the dice rolling seamlessly, making it appear to the players that we planned everything ahead of time?

Prepare

Over-preparing for your game is okay if you prepare the right things. There are three things that need to be prepared in advance: the relevant location, NPCs, and relationships.

1) Location:

Flesh out the location where the adventure takes place. Who lives in the area? Is it a hostile location? What’s the climate like? Is there rulership over the land? Think of scenic locations from movies and tv shows that you wanna use. How would you describe it to bring it to life? What are the important elements that you’re trying to show to your players? Most importantly, what is the location’s history? The people who inhabit it don’t need to know the history but you still should.

2) Non-player Characters:

NPCs are one of the best ways to bring a location to life. Everyone knows people in real life (unless you’re a hermit living on the moon) therefore we can relate to characters in a game if they have realistic characteristics. Non-player characters need history, emotion, relationships, motivation, and maybe a unique personality trait or physical feature. Add several NPCs to the location you have fleshed out so that when the player characters come strolling in they have unique people to interact with. At least two or three of the NPCs need a strong motivation to help drive the PCs to action. Build the campaign around the NPCs that the players have the strongest reactions toward.

3) Relationships:

How are the NPCs connected to one another? How are the player characters connected to the local folk? Perhaps one of the PCs grew up here, or passed through a few years ago and remembers the name of a couple of locals? Establish connections–especially with the player characters–to give them a reason to engage themselves in the story. The players are already invested in your game, but their characters need to be invested as well so that their stories will make sense.

Improvise the rest

Now that we have a location, unique individuals inhabiting it, and character relationships, it’s time to let the creative improvisational juices flow. When you know your NPCs and what their goals are, it’s easy to improvise their actions during encounters. The great thing about having NPCs with different motivations is that they sometimes conflict with the PCs. Improvise the direction of the story based on how the PCs react to the non-player characters, as I previously mentioned. The train won’t derail if you keep building new rails under it.

Don’t hold back

If you have an interesting idea pop into your head, use it! Don’t save it for a future campaign, throw it into the stew now! Sort the mess out later. Make the game fun, interesting, and exciting whenever you can. Throw a dildo–er, twist–at your players every once in a while to catch them off guard. Be confident with your improvisational skills. Don’t second-guess yourself. Make mistakes; that’s how we learn and grow. Good players will respect you for putting yourself out there for them.

Go forth into the world and gather your players! Roll the dice, for life is full of opportunity, if we but take the chance!

P.S. Edit:

DawnforgedCast just uploaded a video that relates to this, so I thought it appropriate that I direct you to it.

Distractions (Weekly YouTube Spotlight #6)

DawnforgedCast on YouTube brought to light how easy it is for players to get distracted and pulled out of the immersive experience of a roleplaying game. And he’s absolutely right! There are so many things in the world today screaming for your attention! The DM is asking you to make a death saving throw, it’s your turn in Words With Friends, and your girlfriend is sexting you. How do you ever expect to survive in the Unholy Temple of Elemental Motherfucking Evil? I think your character is dead…

It seems like the more things we try juggling throughout the day, the worse we become at multitasking (or is that just me?). A roleplaying game is no exception. It demands for you to be fully engaged. You can’t immerse yourself if you keep messing around on your iPhone or making fart jokes (Wil Wheaton, stop encouraging them!). It’s perfectly ok to enjoy yourself at the gaming table but when you aren’t engaged in the ongoing story, you tend to pull others out of the game as well, leaving the dungeon master playing with himself–er, roleplaying, that is–wishing he hadn’t worked so hard on this adventure for people who don’t even care enough to pay attention.

It all boils down to R-E-S-P-E-C-T. Respect is earned. And the DM has earned it with the shit-ton of effort he puts into creating and managing the game for you and everyone else. Being the dungeon master is a lot of work, not just in prep, but in management, and improv, and keeping notes, and all the other silly monkey hats he wears. The least you can do is show him your appreciation through engagement in the game (and offering him cookies).

Twist your character into the plotline somehow and talk to the DM about it. Game masters love it when a player shows interest in his +5 Campaign of Epicness. I’ve said it before that you cannot win in D&D, but seriously, here’s how you win: make the DM happy and he’ll keep running the game week after week! If he feels like nobody is engaged in the adventure, he’ll cry himself to sleep for the next week and half (I’m not the only one who does that, right?). Then it all comes crashing down. No more game. Your turn to DM!

So, enough ranting.

Players: limit your distractions at the table and stay focused on the game. If you notice another player causing distractions, help your super-awesome DM out and encourage said player to get-in-the-game (DM’s love it when players do their dirty-work).

Game Masters: politely inform the players that their help is needed in order to stay engaged at all times and keep the game moving. If you have to make a rule against electronics, set an example and turn yours off first.

Here’s DawnforgedCast:

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Weekly YouTube Spotlight #4

Lately I’ve been rolling my dice out openly. I use the dungeon master screen only for keeping my notes secret. I feel like it builds trust with the players, so they don’t get the idea that I’m cheating on my rolls. But when a DM fudges a die roll is it actually considered cheating? The dungeon master, after all, has the power to change the rules as he wishes, for he is not bound by mere mortal texts.

Personally I don’t believe that it’s cheating, for the simple fact that there is no winner in Dungeons and Dragons–at least not in my game. It’s not DM vs Player, nor Player vs Player, therefore “cheating” has no purpose. If a player feels he needs to cheat, he has the wrong idea about what a roleplaying game is. However, there are times when it is appropriate for a game master to fudge a die roll to produce a more desirable outcome for the game. And there is no guideline for when to do this, but the experienced DM’s instincts tell him when it’s right.

Beyond simply changing the numbers, there are countless other ways a dungeon master can “cheat” that are far more creative for altering an encounter’s difficulty. But I’m going to leave it to the spotlight YouTuber to share with you his ideas for accomplishing this.

The Player’s DM shares his thoughts on “cheating” in this week’s YouTube Spotlight. Enjoy!

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Check out his other videos, and subscribe if you like his channel!