Archive for Weekly YouTube Spotlight

Distractions (Weekly YouTube Spotlight #6)

DawnforgedCast on YouTube brought to light how easy it is for players to get distracted and pulled out of the immersive experience of a roleplaying game. And he’s absolutely right! There are so many things in the world today screaming for your attention! The DM is asking you to make a death saving throw, it’s your turn in Words With Friends, and your girlfriend is sexting you. How do you ever expect to survive in the Unholy Temple of Elemental Motherfucking Evil? I think your character is dead…

It seems like the more things we try juggling throughout the day, the worse we become at multitasking (or is that just me?). A roleplaying game is no exception. It demands for you to be fully engaged. You can’t immerse yourself if you keep messing around on your iPhone or making fart jokes (Wil Wheaton, stop encouraging them!). It’s perfectly ok to enjoy yourself at the gaming table but when you aren’t engaged in the ongoing story, you tend to pull others out of the game as well, leaving the dungeon master playing with himself–er, roleplaying, that is–wishing he hadn’t worked so hard on this adventure for people who don’t even care enough to pay attention.

It all boils down to R-E-S-P-E-C-T. Respect is earned. And the DM has earned it with the shit-ton of effort he puts into creating and managing the game for you and everyone else. Being the dungeon master is a lot of work, not just in prep, but in management, and improv, and keeping notes, and all the other silly monkey hats he wears. The least you can do is show him your appreciation through engagement in the game (and offering him cookies).

Twist your character into the plotline somehow and talk to the DM about it. Game masters love it when a player shows interest in his +5 Campaign of Epicness. I’ve said it before that you cannot win in D&D, but seriously, here’s how you win: make the DM happy and he’ll keep running the game week after week! If he feels like nobody is engaged in the adventure, he’ll cry himself to sleep for the next week and half (I’m not the only one who does that, right?). Then it all comes crashing down. No more game. Your turn to DM!

So, enough ranting.

Players: limit your distractions at the table and stay focused on the game. If you notice another player causing distractions, help your super-awesome DM out and encourage said player to get-in-the-game (DM’s love it when players do their dirty-work).

Game Masters: politely inform the players that their help is needed in order to stay engaged at all times and keep the game moving. If you have to make a rule against electronics, set an example and turn yours off first.

Here’s DawnforgedCast:

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Six Word Story (Weekly YouTube Spotlight #5)

Sometimes one of the difficult things for dungeon masters is coming up with plot hooks to grab the players’ attention–something that leaves them wanting to know more of the story. Mystery invokes the power of imagination.

This week, the Gentleman Gamer (clackclickbang) paraphrases an anecdote about Ernest Hemingway and his six-word story. So this week’s spotlight is a challenge to the community: create a story using only six words. It’s a simple exercise that can easily generate plot hooks for a roleplaying game, or–for writers–a snippet for a novel or short story.

I’ve come up with several but my favorite stands: “We quickly realized we were fucked…” It leaves so many questions: What happened? Who are the characters and what’s their story? Do they make it out alive? Did they drop the soap in a prison shower room? For an RPG, maybe the player characters eavesdropped and that was the only part of the conversation they heard.

Anyway, here’s the vid… enjoy!

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Add the Gentleman Gamer to your subscriptions to stay updated on future videos! And, if you’re interested in watching him play video games, check out his other channel at TheGentInQuestion.

So, what’s your six-word story?

Weekly YouTube Spotlight #4

Lately I’ve been rolling my dice out openly. I use the dungeon master screen only for keeping my notes secret. I feel like it builds trust with the players, so they don’t get the idea that I’m cheating on my rolls. But when a DM fudges a die roll is it actually considered cheating? The dungeon master, after all, has the power to change the rules as he wishes, for he is not bound by mere mortal texts.

Personally I don’t believe that it’s cheating, for the simple fact that there is no winner in Dungeons and Dragons–at least not in my game. It’s not DM vs Player, nor Player vs Player, therefore “cheating” has no purpose. If a player feels he needs to cheat, he has the wrong idea about what a roleplaying game is. However, there are times when it is appropriate for a game master to fudge a die roll to produce a more desirable outcome for the game. And there is no guideline for when to do this, but the experienced DM’s instincts tell him when it’s right.

Beyond simply changing the numbers, there are countless other ways a dungeon master can “cheat” that are far more creative for altering an encounter’s difficulty. But I’m going to leave it to the spotlight YouTuber to share with you his ideas for accomplishing this.

The Player’s DM shares his thoughts on “cheating” in this week’s YouTube Spotlight. Enjoy!

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Check out his other videos, and subscribe if you like his channel!